نوع : مقاله
نوع فایل : PDF
زبان : انگلیسی
صفحه : 26

آینده بخش سرگرمی در بریتانیا

Though a year of uneven economic growth, 2014 was highly successful for the UK’s creative industries. A recent government report reveals that the creative industries are now worth £۷۶.۹ billion a year to the UK economy, with the gross value added having risen to 9.9%, a marked increase on 2013.1 What’s more, the UK entertainment industy is predicted to grow annually by 3.1% until at least 2018, giving investors the confidence to invest even further in the creative industries.
Indeed, this investment provides an important opportunity for Britain to consolidate its international position. Demand for British television and film content is high across the globe, and by empowering production companies and supporting the expansion of fi lm studios, the UK will be able to entrench its role as one of the world’s leading producers for fi lm and TV. Likewise, the UK has the opportunity to use the global popularity of animation to increase the size of its industry, and allow it to compete for digital as well as cinematic projects for decades to come. Whilst these industries will continue to grow steadily, 2015 will be a dramatic year for British video game producers. As mobile phones overtake consoles as the most popular gaming device, the largely mobile-centred UK industry will have the chance to steal ahead of international rivals, and fi rmlyestablish the UK’s place
as a tech leader. Whilst the UK’s position as the global theatre capital is much more certain, the next year will present the theatre industry with opportunities\ to follow that popularity with greater profit, and thus to attract new investors to Britain’s oldest form of entertainment. What is certain, however, is that with game developers growing alongside theatre producers, there has never been a better time to invest in British creativity.

 

CONTENTS
TV
Film
Animation
Video Games
Theatre
References

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